Mission Control · live prototypes · 31 Oct 2026
Two directions, and they both move .
Last round these were still pictures, so the only thing that matters about either of
them — the motion — wasn't there. Both are now real prototypes. Open one on your
phone and drive it: Horizon has a control to drop a fault in and watch the line sag,
Dispatch steps through three actual decisions to the end. Orrery is out this round.
01 Horizon →
The whole operation is one line across the screen. A surface fails
and the line sags underneath it — you read the shape, you never count anything.
Best at the sub-second glance
The line breathes at rest, so it reads as a live signal rather than a drawing.
Inject a fault and it sags into the dip on a spring, then rises back when it clears.
Tap a red node (or its name) and the diagnosis opens inline with its drop-line
drawing in. Tap again to close.
Press Start the service and the fix plays out — sweep, confirm, the line comes
back level.
03 Dispatch →
There is no dashboard. It's Clood talking — one thing at a time, in
very large type, with the buttons to settle it. The stack on the right wants to be
emptied.
Best at deciding and closing, on a phone
Clood's line arrives word by word , as if spoken.
Start it / Not now / Tell me more all work. The counter moves 1 of 3 → 2 of 3,
the card hands over with motion.
Clearing an item empties it out of the stack and repaints the project spine;
snoozing visibly does not.
Run it to the end and you get "Nothing needs you." — then replay it.
Each one carries a small Prototype strip at the bottom of the screen — that is
where the fault toggle, the replay and the day/night swap live. The layout switches to
the phone composition by itself under 760px; you can still force it by hand:
?view=phone ?view=desk ·
?theme=dark ?theme=light
Private preview. Prototypes only — the readings are plausible, not
measured, and no button executes anything. Nothing here touches the live dashboard.
Orrery's files are still on disk; it is off this page on purpose.